Hey, thank you for your comment!
I don't have a time to repply to the first part right now, so I'll deal just with the answers:
-Drones will be buildable only from the drone frigate (I'm launching them from MS, because I don't have the drone frigate), but at first they'll work just like a squadron controlled by a player without any restriction. Well, it's a little more complicated. There'll be another type of drones, the attack ones and at the end, the attack drones should be controlled by AI and defense drones should have a radius around the frigate in which they can move, but this is something I'll need help with. And because I don't have anyone yet, it won't work at first.
-I need to check FX progenitors, but I assume that it's something like I want to do with the attack drones. It's a good point that the Vaygr should have offensive drones, while hiigaran defensive. I'll reconsider my drone intentions, but Vaygr will have the missile drone thing from concepts, which everyone thinks that it's an interceptor. Plus they have other things, as the mine trap etc.
-armor modules, which cover just a part of a ship. And I wanted to make the armor not just to cover the particular part, but also increase the ship health slightly or take the part of a damage which would damage the ship, or another boost to the ship.
-Too smooth? Maybe they are. But I like them. I'll see, I can do something about it.
-Definitely yes. I have a lot of plans, some of them are unrealistic, but I want to try them anyway to see how unrealistic they are. But about the realistic ones: Maps and bacground: Yes. You'll see, but definitely yes. I have some interesting ideas I want to make. Music: If I'll find someone who can make the Homeworld style music, then why not. Menus and HUDs: Maybe, maybe not. Skirmish features: I desperately need to find someone capable of making my plans come to life. But yes. Some basic things as the different starting fleets and different caps I already have, thanks to one guy.
-I don't dare to say. I want continue to mark it as alpha unless I have most of the ships. It may be to the 0.0.8 or 0.0.9 at max. Beta when the fleet is ready but in the stage when the new maps and other things are being tested. And when It's all working and ballanced, it's 1.0. Then I'll continue to adding maps and maybe small campaign or gamerules or something.
-0.3 will come soon. Unfortunately, it won't be exactly on Christmas as I promised, because some university duty crossed my plans. But definitely at december.
-I don't know
-I've been to one crysis with REARM already, but as an animator student I'm very used to long projects and this thing has already came too far to be just stopped, even it has nothing to do with things I'm normally supposed to do (since when animators make whole game mods WTF ). But don't worry, I can stay years hooked on one thing.